I'm glad to introduce you our new book —"Zombie Edition for Dummies"! Attention, recent changes will be marked with a red asterisk like this one - (*) Table of contents : • Chapter 1, or something about headcrabs • Chapter 2, or why zombies are better than humans? • Chapter 3, or why zombies aren't perfect? • Chapter 4, or how to get better? • Chapter 5, or how is it to be a zombie ? Chapter 1, or something about headcrabs [ Back to table of contents ] So, headcrabs. Why them? Because if you decided to walk a zombie's way, you'll start as a headcrab. What is headcrab? It is small (average watermelon sized, but with legs) creature, that you can see on the logo above. If you're still not sure what is headcrab like, look pic. 1. Headcrabs aren't very dangerous by themselves — their fangs and claws not much bigger than cat's ones. Dangerous thing in them is their passion of parasyting on human beings. When saw a human, headcrab jumps trying to aim to the human's head. If jump was succesful, headcrab's mouth-like special organ will fully cover prey's head and for the human that means no senses. Besides, headcrab will take control of victim's body. Nobody actually know, how it works, but the fact is that after some time (from few seconds to a minute depending of personal characteristics of headcrab and human being) human will totally lose control of his body. Since that, the mutations will start in host organism. Usually it consists of fingers extension, chest-to-mouth changes and skin hardening with it's color changing to dirty reddish. After this mutations ends, human being turns into zombie, but we'll talk about it in the next chapter. So, what to do, if you're a headcrab? Firstly, don't forget that you're one big vulnerable spot and if you'll be opinionated, you'll be dead, because human beings are very agressive regarding to headcrabs. How not to get yourself killed? The pic. 2 has the answer: First advice — hide in shadows(Pic. 2a). You'll be unseen here. Advice number two — try to jump on the human being's head, while he doesn't see you(Ðic. 2b). Remember, that though your steps are nearly silent, the noise you create when you jump could completely give you away, and while you're busy with mutating host body, you're absolutely vulnerable, you even cant' jump off it. In game: to perform an attack-jump, press primary attack button (left mouse button by defaults) and if you want just to jump, press jump button (space key by defaults) as always. Headcrabs jumps longer and faster than humans, so it's harder to control your direction. Chapter 2, or why are zombies better than humans? [ Back to table of contents ] Perhaps, you can't decide to be or no to be a zombie. So let me just explain you some basic advantanges of being a zombie:
Chapter 3, or why zombies aren't perfect? [ Back to table of contents ] Sadly, as any real object, zombies aren't perfect. Of course they can mutate to remove their weaknesses or to make them their strong places, but newborn zombie has few serious weaknesses, and I, as a honest author, want to list them:
Chapter 4, or how to get better? [ Back to table of contents ] As I already mentioned above, material, needed for mutations is gained when you eat (In game: total number of "mutation points" printed in bottom left corner of your screen near headcrab and host health indicators and uses this sign). You can use this material for any avaible mutation you want (In game: press show score key, Tab by defaults, to enter mutations menu. Here you can choose one or more from listed mutations. Short description and cost of mutation will display if you move your mouse over the button.To mutate, just press the chosen button with your mouse and if you have enough "mutation points", you'll get it, and it's cost will be removed from your "mutation points"). Mutations and material for it saves in headcrab's genetical memory and when you lose your host for some reason, you won't need to gain it again. Bad thing is that you can't cancel them as well. Mutation tree printed below(*):
Table 2. >> means that right mutation needs left one, and <> means that it's not.(*)
Crasher Powerful, strong, dangerous. When you choose Crasher as your initial mutation, remember, that with his doubled damage, ability to destroy invulnerable for other classes objects and additional 10 headcrab's health points, you'll receive slower speed and lose an ability to crouch. •Health Upgrade That's obvious — your maximum headcrab's health will increase. By 5 points. [ Unlocks regeneration ] •Received host's health Upgrade That mutation was named ArmorUp at those times, when zombies had armor, not host' health. Now that mutation increases an amount of received with eating host's health points by one for every two points you receive. If simplier, it's multiply received host's health by 1,5. [ Unlocks 30% damage from bullets ] •Acid throw After performing that mutation you'll be able to throw your digestive juices in your enemies. That won't do much damage, but because of Crasher's speed could be useful to hit running enemy. Besides, they have a chance to short-circuit automatic sentry guns on hit causes it to break down instantly or even to change it's enemies list, removing you and other aliens from it and, of course, adding human beings in. (In game: press and hold alternative attack button, right mouse button by defaults, when you use your claws weapon to control the speed of throwing(*)) ••Regeneration Returns lost headcrab's health point every ten seconds. [ Needs health upgrade ] ••30% damage from bullets Again — that's obvious. Your host body will receive only 30% damage from being hit by a bullet. [ Needs received host's health upgrade ] ••Shield(*) So-called "shield" is just crasher's hands putted up to cover the headcrab. When using this, you would barely see anything and could do no harm to others, but your headcrab is fully protected. (In game: press special ability key, Z by defaults, to activate or deactivate Shield. If nothing happens, check your Controls properties) Rusher Fast, stealth, deadly. The only problem is lose of such important five headcrab's health points. But you'll receive superior run speed for it. •LongJump Improves your jump making it longer by length and faster by speed. (In game: press duck, forward and jump keys, Control, W and Space by defaults, just as if you jump eith longjump module in original Half-Life). •Silent Steps Your steps won't make a sound. You can run behind your enemies's baks as long as you want, but not jump or hit something. [ Unlocks stealth ] •Armor piercing After performing that mutation your strikes will ignore vests and helmets of Barney's and HECU's so you will do full damage to them wherever you hit them. [ Unlocks critical strike ] ••Frenzy When you activating Frenzy, you'll strike twice as fast, but you'll have to pay for it by faster metabolism, pulling your host's body juice out. (In game: press special ability key, Z by defaults, to activate or deactivate Frenzy. If nothing happens, check your Controls properties. When Frenzy is on, your host's health will decrease by one point every second). Besides, there will be blood-red shroud on your eyes. ••Stealth You'll be able to hide in shadows just like a headcrab. [ Needs silent steps ] ••Critical strike Gives you an ability to kill in one single strike, but to do it, you must hit unawared enemy. That means you must hit enemy that din't see you yet or to strike from the darkness. [ Needs armor piercing ] Breeder The most unusual class. He has no advantages in strength, speed or health, but it has none of other class problems. His strength is in his next mutations. •Ammo Upgrade Breeder with this mutation has toally different anatomy of his mouth, that allows him to store living species in it without hurting them. You can get five more barnacles and four(*) more headcrabs (normal zombie can hold only one headcrab(*)) if you has this upgrade. [ Unlocks babycrabs ] •Barnacles Allows you to take barnacles's babysacks, felling from them after their death. That sack can be thrown in your enemy, dealing him more damage, that Crasher's acid, or at the ceiling. If so, new barnacle will grow in spot you hit by the sack. In game: choose third weapon category (3 key by defaults), then approve it by pressing primary attack key (left mouse button by defaults). After that you can throw babysack by clicking primary attack button. •Follow When mutated, you could order zombies to follow you or to stop. (In game: press use button (E by defaults) when aimed on any zombie, to make him follow you or stop). [ Unlocks attack ] ••BabyCrab There will be a cocoon with headcrab hatchlings in it on your back. It will be connected with your right hand by a hose-like breed canal. Babycrabs could get out of it, if you allow them. In game: choose fourth weapon category (4 key by defaults), then approve it by pressing primary attack key (left mouse button by defaults). After that you can release babycrabs by clicking primary attack button. [ Needs ammo upgrade ] ••Mass Ressurection (*) Actually, almost every critical injured zombie could be brought back to life. And that's exactly what this ability does. (In game: press special ability 2 key, X by defaults, to use that ability. If nothing happens, check your Controls properties) ••Attack Improves your communicative abilities co you can make zombies move in the place you want by pointing them to it, while you don't need to go there yourself. In game: press special ability key, Z by defaults, to order zombies go to the point you aimed to. If nothing happens, check your Controls properties. It's better to aim on the exact point in the floor, but just giving a direction is OK too. [ Needs follow ] Chapter 5, or how it is to be a zombie? [ Back to table of contents ] Now, when we knows about possible mutations, let's look at the normal zombie life. What he has to do, what he hasn't, how to avoid contacts with human beings etc. So, this is an advice list to amateur zombie:
That's all, I hope you find this useful for surviving in agressive environment. |
© 2008 Shooter__Andy |